The case for MUDs in modern times

Devlog The case for MUDs in modern times June 28, 2018 . Updated October 5, 2024 In the age of smart devices and instant entertainment, can a medium as old as MUDs survive? Driven entirely by text, these Multi-User Dimensions ― or Dungeons, or Domains, or so many other options that they’re often called MU* … Devamını oku

It’s getting harder to focus every day

Glyphack /Home /Blog /Projects /Now /Reading List /Talks /Tools /Reads This /Resume It’s getting harder to focus every day Jul 15, 2026 I’m feeling it right now. I had to set a timer for 15 minute on my computer and block all distractions to write this. If I didn’t force myself to focus I would … Devamını oku

Nothing works and everyone is euphoric

As I’m writing this, we’re in the middle of an AI-induced mass psychosis. People are literally token-maxxing themselves into hospital beds , scrambling to capture some of that market value before everything is automated away. I can’t blame them. Models keep getting better, programmers are being laid off left and right. We’ve been repeatedly told … Devamını oku

Flux 3 X Mimic: The Next Generation of Video-Action Models

An early version of FLUX 3, our new multimodal foundation model, is now running on robots. We gave mimic robotics early access to FLUX.3. Their strength in robot learning and deployment, combined with the model’s world knowledge and BFL’s foundation model expertise, produced FLUX-mimic: the next generation of video-action models. FLUX 1 and FLUX 2 … Devamını oku

The PImpl idiom and the C++26 std:indirect type

The PImpl idiom and the C++26 std::indirect type July 23, 2026 by Marius Bancila PImpl (which stands for Pointer to implementation) is a programming tehnicque to remove implementation details from a class by placing them in a separate class that is accessed through an opaque pointer. Its purpose is to separate interfaces and implementations and … Devamını oku

Flux 3

FLUX 3 is now available in Early Access. FLUX 3 is our new multimodal foundation model. It jointly learns from images, videos, and audio within a unified architecture, because what it needs to learn is not any one of these elements in isolation. Instead, a model must learn a representation of the world: how objects … Devamını oku

The Beam Engine

Power from Steam in the Industrial Revolution By Gary Linscott This is a beam engine. It produced about fifteen horsepower continuously, roughly as much power as 150 people. Engines like this turned steam into the power that drove the Industrial Revolution. This article builds the engine up from first principles, using interactive figures to explore … Devamını oku

What happened to TheNumbers.com

What just happened to TheNumbers.com should worry us all The inside story of how one of film data’s most trusted sites vanished overnight, and why every website you rely on is more fragile than you think. Stephen Follows Jul 22, 2026 158 16 47 Share If you work in or around the film industry, there … Devamını oku