Patterns and problems in emerging multi-agent systems

Agents are unlike people in many ways. They can work for longer, instantly grasp large bodies of information, and exhibit a breadth of knowledge surpassing any person. Yet they are also susceptible to confabulation and reward hacking, and despite progress in alignment, we know very little about how they behave in complex, real-world, multiagent environments. Moreover, benign behavioral quirks at the individual level might compound into unwanted global outcomes. Here, we identify a few examples of behavioral tendencies in current frontier models and show how they can produce unexpected systemic failures, in hopes of starting a conversation about mitigating these risks.

True multiagent systems are still in their infancy. For some time now, agents have excelled at tool use, and insofar as they are able to treat other agents as tool invocations—that is, with well-defined inputs (prompts) and outputs (responses and artifacts)—they can work together efficiently. Where agents currently stumble, however, is in treating each other as more like distinct, long-lived peers, with their own goals and behaviors, and no clear hierarchy between them. As autonomous agents become more and more prevalent in the world and operate in ever-more demanding settings, it is crucial that they learn how to effectively coordinate.

There are situations where we can make good use of simple multiagent swarms today. This is particularly true for problems that are highly parallelizable by default (i.e., problems that can be broken into many independent sub-problems) but where agents still have opportunities to specialize or learn from each other. One such problem is software vulnerability detection. The easiest way to use agents to find software vulnerabilities is to point individual agents at individual codebases (or individual files or modules within codebases), and ask them to find vulnerabilities in the code. This can then be run in parallel for many independent agents. This is an approach we use ourselves—in, for example, ourwork scanning open-source softwareas part of Project Glasswing.

The graph below shows how this method (in the solid lines) compares against the standard parallel approach (stars) for two models: Claude Mythos Preview and Opus 4.8. The coordinating swarm of agents was allowed to run for a long time, and found new vulnerabilities at a roughly constant rate. The fully independent parallel agents, in contrast, were directed to find vulnerabilities in a limited set of locations. There is no clear ordering to the parallel agents’ findings, so we report only the total number of tokens spent for them.

For Mythos Preview, the simple independent parallelized method produces 21 vulnerabilities over a 6.5 million token run, while the coordinating agent swarm found 266 vulnerabilities over a 27 million token run. However, roughly half of these vulnerabilities were found outside of the core directories in which the simple independent parallel agents (stars in the above plot) were told to focus. If we limit the swarm’s outputs to only the vulnerabilities in the core directories, the two methods seem comparable in terms of tokens per vulnerability found.

The two methods are largely complementary: there were only 12 vulnerabilities in common between them. The coordinating swarm was able to focus its attention wherever it thought it could most easily mine vulnerabilities, whereas the independent agents were pre-assigned where to search. The agents in the swarm built themselves tools and learned to specialize in particular types of vulnerability discovery. In the future, we predict that this sort of specialization and coordination will dominate over uncoordinated brute-force search.

In the experiment above, agents in the agent swarm don’t directly rely on one-another’s work: if one misses a bug, it won’t directly undermine the work of another. But when agentsdodepend on one-another, coordination gets much more difficult. Larger software engineering projects are one place this matters: they typically develop rich—and dynamic—interdependencies as they evolve.

Though the end product was consistently poor, the different model generations we tested (Sonnet 4.6 and 5, Opus 4.6 and 4.8, and Mythos Preview) coordinated in strikingly different ways.

The lack of coordination shown by agents in the fantasy game challenge above—in which they siloed themselves and largely failed to merge their work—roughly mirrors some ways in which humans can fail to coordinate. Other failure modes of agentic coordination, however, look very different.

Individual agents are “low variance”: they often act the same in situations where different people might take a much more diverse range of actions. All that differentiates one agent from another is its context, its scaffolding, and the model that underlies it. When these factors are all the same (or similar), different agents will take very similar actions, even when the action space is very large. And, by implication, this means that when one agent makes a bad decision, it is likely that many agents will make that same bad decision. What would have been isolated problems can quickly become systemic failures.

We have seen many examples of this in our experiments:

We expect that agents coordinating in the wild will act in higher variance ways than we see here, because they’ll have different backgrounds and therefore different contexts. They also, presumably, won’t all be Claudes. Nonetheless, when many agents all face the same situation, we expect them to behave much more similarly to one-another than humans would.