🎮 TCJSGame Update: The Future is Being Drawn

🎮 TCJSGame Update: The Future is Being Drawn

A New Version. A Possible New Name.

We’re excited to announce that TCJSGame V4 is in active development—and with it, we’re exploring a significant change: a rebrand to Limn Engines.

Nothing is final yet. But we wanted to share where we’re heading.

What We’re Working On

TCJSGame V4 (Codename: “Sonic”)

The next version is already taking shape with major performance improvements:

  • Dual-renderer architecture (fake canvas caching)
  • Enhanced camera system (shake, zoom, transitions)
  • Circle collision detection
  • Screen culling (only render what you see)
  • Delta time & true 60 FPS
  • Dynamic image methods

Early tests show 2-3x performance gains over V3.

The Possible Rebrand: Limn Engines

Limn (verb) – to draw, paint, or portray.

We believe this name better captures what the engine helps you do: bring your game ideas to life, one line of code at a time.

Why Consider the Change?

TCJSGame Limn Engines
Describes what it is (TCJS + Game) Describes what it does (draw/create)
Hard to spell/remember Short, unique, memorable
Technical-sounding Creative, inviting
No meaning Has artistic meaning

Why We’re Not Sure Yet

  • TCJSGame already has an existing user base
  • Name changes create confusion
  • We want community input before deciding

What This Means For You

Right now: Nothing changes. TCJSGame V3 works as always.

Soon: We’ll release V4 as either:

  • TCJSGame V4, or
  • Limn Engines V1

We’ll announce the final decision before release.

Timeline

Phase Status
V4 Development 🔨 In progress
Name Decision 🤔 Exploring
Beta Release 📅 Coming weeks
Full Release 📅 Coming months

We Want Your Input

This isn’t just our decision—it’s the community’s too.

Let us know:

  • Do you like the name “Limn Engines”?
  • Should we keep “TCJSGame”?
  • Any other name suggestions?

Join the discussion on:

Stay Updated

TCJSGame → Possibly Limn Engines

The future is being drawn. One frame at a time.